好在引用的內(nèi)容并不是很多,并且給出了詳細(xì)的注釋,讀者不會(huì)暈頭轉(zhuǎn)向。function MissionCaseAttack ( " /> 日本漫画母亲口工子全彩,久久国产露脸老熟女熟69,亚洲精品免费在线视频

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PHP網(wǎng)頁(yè)游戲?qū)W習(xí)之Xnova(ogame)源碼解讀(十六)

十九、攻擊任務(wù)(MissionCaseAttack.php

按照艦隊(duì)任務(wù)的編號(hào),排在第一個(gè)的就是攻擊任務(wù)。這個(gè)代碼很長(zhǎng),看的時(shí)候要有耐心。
好在引用的內(nèi)容并不是很多,并且給出了詳細(xì)的注釋,讀者不會(huì)暈頭轉(zhuǎn)向。

function MissionCaseAttack ($FleetRow){  global $user, $phpEx, $xnova_root_path, $pricelist, $lang, $resource, $CombatCaps;   // 在艦隊(duì)的記錄中,fleet_start_time代表的不是出發(fā)時(shí)間,而是到達(dá)目的地時(shí)間   // 代表出發(fā)時(shí)間的是start_time   // 此外還有fleet_end_time 這個(gè)是回到家的時(shí)間    // fleet_end_stay 這個(gè)是結(jié)束逗留的時(shí)間(聯(lián)合防御和遠(yuǎn)征任務(wù)會(huì)用到)    // 所以下面這個(gè)判斷的意思是“艦隊(duì)到達(dá)了目的地”,而不是“艦隊(duì)起飛了”    if ($FleetRow['fleet_start_time'] <= time()) {    // fleet_mess是用來(lái)記錄艦隊(duì)的狀態(tài)的,基本可以理解為是在前進(jìn)途中還是返航途中    // 但感覺(jué)利用得并不好,如果只有兩個(gè)狀態(tài),可以用true 和 false來(lái)記錄    // 所以我把它設(shè)為了0,1,2三個(gè)狀態(tài),對(duì)于需要停留的任務(wù),停留時(shí)就處于第三個(gè)狀態(tài)    if ($FleetRow['fleet_mess'] == 0) {      // ↓↓ 這個(gè)判斷是試探存放戰(zhàn)斗數(shù)據(jù)的文件是否存在       // 如果文件不存在,就中斷操作,提示聯(lián)系管理員       if (!isset($CombatCaps[202]['sd'])) {        message("<span style="FONT-FAMILY: ">" . $lang['sys_no_vars'] . "</span>", $lang['sys_error'], "fleet." . $phpEx, 2);      }      // ↓↓ 開(kāi)始是一系列的數(shù)據(jù)庫(kù)查詢,取得攻防雙方的艦隊(duì)數(shù)量和科技等級(jí)      // 根據(jù)艦隊(duì)信息取得防守方星球數(shù)據(jù)      $QryTargetPlaNET = "SELECT * FROM {{table}} ";      $QryTargetPlaNET .= "WHERE ";      $QryTargetPlaNET .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";      $QryTargetPlaNET .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";      $QryTargetPlaNET .= "`plaNET` = '" . $FleetRow['fleet_end_plaNET'] . "' AND ";      $QryTargetPlaNET .= "`plaNET_type` = '" . $FleetRow['fleet_end_type'] . "';";      $TargetPlaNET = doquery($QryTargetPlaNET, 'plaNETs', true);      $TargetUserID = $TargetPlaNET['id_owner'];      // 根據(jù)艦隊(duì)信息取得攻擊方信息      $QryCurrentUser = "SELECT * FROM {{table}} ";      $QryCurrentUser .= "WHERE ";      $QryCurrentUser .= "`id` = '" . $FleetRow['fleet_owner'] . "';";      $CurrentUser = doquery($QryCurrentUser , 'users', true);      $CurrentUserID = $CurrentUser['id'];      // 由星球數(shù)據(jù)取得目標(biāo)星球的所有者的信息       $QryTargetUser = "SELECT * FROM {{table}} ";      $QryTargetUser .= "WHERE ";      $QryTargetUser .= "`id` = '" . $TargetUserID . "';";      $TargetUser = doquery($QryTargetUser, 'users', true);      // 然后取得雙方的科技信息       // 其實(shí)下面這兩個(gè)完全可以與上面兩個(gè)查詢整到一起      $QryTargetTech = "SELECT ";      $QryTargetTech .= "`military_tech`, `defence_tech`, `shield_tech` ";      $QryTargetTech .= "FROM {{table}} ";      $QryTargetTech .= "WHERE ";      $QryTargetTech .= "`id` = '" . $TargetUserID . "';";      $TargetTechno = doquery($QryTargetTech, 'users', true);      $QryCurrentTech = "SELECT ";      $QryCurrentTech .= "`military_tech`, `defence_tech`, `shield_tech` ";      $QryCurrentTech .= "FROM {{table}} ";      $QryCurrentTech .= "WHERE ";      $QryCurrentTech .= "`id` = '" . $CurrentUserID . "';";      $CurrentTechno = doquery($QryCurrentTech, 'users', true);      // ↑↑ 如果有其他的能影響艦隊(duì)三圍的項(xiàng)目(比如指揮官等),也應(yīng)該在這里一并取出來(lái)      // 生成防守方的艦隊(duì)(防御)       // 如果考慮聯(lián)合防御,在上面還應(yīng)該把這個(gè)星球上聯(lián)合防御的艦隊(duì)提取出來(lái)       // 然后一起計(jì)算數(shù)量和科技水平       for ($SetItem = 200; $SetItem 0) {          $TargetSet[$SetItem]['count'] = $TargetPlaNET[$resource[$SetItem]];        }      }      // 生成攻擊方的艦隊(duì),也是用數(shù)組存放。'fleet_array'是不能直接拿來(lái)用的       // 這個(gè)字段的結(jié)構(gòu)是  編號(hào),數(shù)量;編號(hào),數(shù)量; ……       // 所以使用時(shí)需要用兩次explode把它打散然后存進(jìn)數(shù)組       $TheFleet = explode(";", $FleetRow['fleet_array']);      foreach($TheFleet as $a => $b) {        if ($b != '') {          $a = explode(",", $b);          $CurrentSet[$a[0]]['count'] = $a[1];        }      }      // 包含進(jìn)戰(zhàn)斗引擎,ready to fight      include_once($xnova_root_path . 'includes/ataki.' . $phpEx);      // 在輸入信息之前采集時(shí)間       $mtime = microtime();      $mtime = explode(" ", $mtime);      $mtime = $mtime[1] + $mtime[0];      $starttime = $mtime;      // 將雙方艦隊(duì)和科技輸入戰(zhàn)斗引擎,并用$walka來(lái)記錄輸出結(jié)果       $walka = walka($CurrentSet, $TargetSet, $CurrentTechno, $TargetTechno);      // 再采集時(shí)間,得到戰(zhàn)斗過(guò)程所用的時(shí)間       // 也就是“戰(zhàn)斗報(bào)告產(chǎn)生于 x.xxxxxxxxxx 秒”的由來(lái)      $mtime = microtime();      $mtime = explode(" ", $mtime);      $mtime = $mtime[1] + $mtime[0];      $endtime = $mtime;      $totaltime = ($endtime - $starttime);      // 分別用一個(gè)單獨(dú)的數(shù)組來(lái)記錄攻擊方的剩余艦隊(duì)信息、       $CurrentSet = $walka["atakujacy"];      // ……防守方的艦隊(duì)信息、       $TargetSet = $walka["wrog"];      // ……戰(zhàn)斗的勝負(fù)結(jié)果、       $FleetResult = $walka["wygrana"];      // ……每一輪的詳細(xì)情況、       $dane_do_rw = $walka["dane_do_rw"];      // 以及雙方的損失和廢墟情況       $zlom = $walka["zlom"];      // 計(jì)算攻擊方剩下的單位,順便把裝載量也一并計(jì)算進(jìn)去了      $FleetArray = "";      $FleetAmount = 0;      $FleetStorage = 0;      foreach ($CurrentSet as $Ship => $Count) {        $FleetStorage += $pricelist[$Ship]["capacity"] * $Count['count'];        // 用$FleetArray記載艦隊(duì)情況,轉(zhuǎn)換成數(shù)據(jù)庫(kù)里字段的格式,準(zhǔn)備“入庫(kù)”          $FleetArray .= $Ship . "," . $Count['count'] . ";";        $FleetAmount += $Count['count'];      }      $FleetStorage -= $FleetRow["fleet_resource_metal"];      $FleetStorage -= $FleetRow["fleet_resource_crystal"];      $FleetStorage -= $FleetRow["fleet_resource_deuterium"];      // 計(jì)算防守星球戰(zhàn)后的情況       $TargetPlaNETUpd = "";  if (!is_null($TargetSet)) {        foreach($TargetSet as $Ship => $Count) {          $TargetPlaNETUpd .= "`" . $resource[$Ship] . "` = '" . $Count['count'] . "', ";        }  }      // 如果戰(zhàn)斗結(jié)果為攻擊方獲勝,則開(kāi)始計(jì)算掠奪資源的情況 ↓↓      // 這里可以include進(jìn)PlaNETResourceUpdate.php,在掠奪之前先更新目標(biāo)星球的資源       $Mining['metal'] = 0;      $Mining['crystal'] = 0;      $Mining['deuter'] = 0;      if ($FleetResult == "a") {        if ($FleetStorage > 0) {          $metal = $TargetPlaNET['metal'] / 2;          $crystal = $TargetPlaNET['crystal'] / 2;          $deuter = $TargetPlaNET["deuterium"] / 2;          if (($metal) > $FleetStorage / 3) {            $Mining['metal'] = $FleetStorage / 3;            $FleetStorage = $FleetStorage - $Mining['metal'];          } else {            $Mining['metal'] = $metal;            $FleetStorage = $FleetStorage - $Mining['metal'];          }          if (($crystal) > $FleetStorage / 2) {            $Mining['crystal'] = $FleetStorage / 2;            $FleetStorage = $FleetStorage - $Mining['crystal'];          } else {            $Mining['crystal'] = $crystal;            $FleetStorage = $FleetStorage - $Mining['crystal'];          }          if (($deuter) > $FleetStorage) {            $Mining['deuter'] = $FleetStorage;            $FleetStorage = $FleetStorage - $Mining['deuter'];          } else {            $Mining['deuter'] = $deuter;            $FleetStorage = $FleetStorage - $Mining['deuter'];          }        }      }      // ↑↑ 到這里為止就計(jì)算結(jié)束了,但如果星球上金屬巨多,但晶體和重氫幾乎沒(méi)有       // 那就會(huì)出現(xiàn)裝了1/3倉(cāng)的金屬,剩下2/3倉(cāng)全都空著       // 所以可以考慮自己把掠奪方法完善一下,也不是很難      $Mining['metal'] = round($Mining['metal']);      $Mining['crystal'] = round($Mining['crystal']);      $Mining['deuter'] = round($Mining['deuter']);      // ↓↓ 更新數(shù)據(jù)庫(kù)       $QryUpdateTarget = "UPDATE {{table}} SET ";      $QryUpdateTarget .= $TargetPlaNETUpd;      $QryUpdateTarget .= "`metal` = `metal` - '" . $Mining['metal'] . "', ";      $QryUpdateTarget .= "`crystal` = `crystal` - '" . $Mining['crystal'] . "', ";      $QryUpdateTarget .= "`deuterium` = `deuterium` - '" . $Mining['deuter'] . "' ";      $QryUpdateTarget .= "WHERE ";      $QryUpdateTarget .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";      $QryUpdateTarget .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";      $QryUpdateTarget .= "`plaNET` = '" . $FleetRow['fleet_end_plaNET'] . "' AND ";      $QryUpdateTarget .= "`plaNET_type` = '" . $FleetRow['fleet_end_type'] . "' ";      $QryUpdateTarget .= "LIMIT 1;";      doquery($QryUpdateTarget , 'plaNETs');      $QryUpdateGalaxy = "UPDATE {{table}} SET ";      $QryUpdateGalaxy .= "`metal` = `metal` + '" . $zlom['metal'] . "', ";      $QryUpdateGalaxy .= "`crystal` = `crystal` + '" . $zlom['crystal'] . "' ";      $QryUpdateGalaxy .= "WHERE ";      $QryUpdateGalaxy .= "`galaxy` = '" . $FleetRow['fleet_end_galaxy'] . "' AND ";      $QryUpdateGalaxy .= "`system` = '" . $FleetRow['fleet_end_system'] . "' AND ";      $QryUpdateGalaxy .= "`plaNET` = '" . $FleetRow['fleet_end_plaNET'] . "' ";      $QryUpdateGalaxy .= "LIMIT 1;";      doquery($QryUpdateGalaxy , 'galaxy');      // ↓↓ 計(jì)算廢墟和損失的情況       $FleetDebris = $zlom['metal'] + $zlom['crystal'];      $StrAttackerUnits = sprintf ($lang['sys_attacker_lostunits'], pretty_number ($zlom["atakujacy"]));      $StrDefenderUnits = sprintf ($lang['sys_defender_lostunits'], pretty_number ($zlom["wrog"]));      $StrRuins = sprintf ($lang['sys_gcdrunits'], pretty_number ($zlom["metal"]), $lang['Metal'], pretty_number ($zlom['crystal']), $lang['Crystal']);      $DebrisField = $StrAttackerUnits . "" . $StrDefenderUnits . "" . $StrRuins;      // ↓↓ 計(jì)算產(chǎn)月概率       $MoonChance = $FleetDebris / 100000;      if ($FleetDebris > 2000000) {        $MoonChance = 20;      }      if ($FleetDebris = 100000) {        $UserChance = mt_rand(1, 100);        $ChanceMoon = sprintf ($lang['sys_moonproba'], $MoonChance);      }      // 如果RP夠好,就能產(chǎn)生月亮了。當(dāng)然前提是這個(gè)坐標(biāo)上沒(méi)有月亮       if (($UserChance > 0) and ($UserChance $MoonChance) {        ……       }      // ↓↓ 從這里開(kāi)始生成戰(zhàn)斗報(bào)告,很長(zhǎng),但并不復(fù)雜       $AttackDate = date("r", $FleetRow["fleet_start_time"]);      $title = sprintf ($lang['sys_attack_title'], $AttackDate);      $raport = "" . $title . "";      $zniszczony = false;      $a_zestrzelona = 0;      // ↓↓ 雙方攻防信息。如果有其他能影響艦隊(duì)三圍的,也要在這里加進(jìn)去       // 當(dāng)然這里的數(shù)據(jù)只是顯示在戰(zhàn)報(bào)中而已,是不會(huì)影響島實(shí)際戰(zhàn)斗的       $AttackTechon['A'] = $CurrentTechno["military_tech"] * 10;      $AttackTechon['B'] = $CurrentTechno["defence_tech"] * 10;      $AttackTechon['C'] = $CurrentTechno["shield_tech"] * 10;      $AttackerData = sprintf ($lang['sys_attack_attacker_pos'], $CurrentUser["username"],$FleetRow['fleet_start_galaxy'], $FleetRow['fleet_start_system'], $FleetRow['fleet_start_plaNET']);      $AttackerTech = sprintf ($lang['sys_attack_techologies'], $AttackTechon['A'],$AttackTechon['B'], $AttackTechon['C']);      $DefendTechon['A'] = $TargetTechno["military_tech"] * 10;      $DefendTechon['B'] = $TargetTechno["defence_tech"] * 10;      $DefendTechon['C'] = $TargetTechno["shield_tech"] * 10;      $DefenderData = sprintf ($lang['sys_attack_defender_pos'], $TargetUser["username"], $FleetRow['fleet_end_galaxy'], $FleetRow['fleet_end_system'], $FleetRow['fleet_end_plaNET']);      $DefenderTech = sprintf ($lang['sys_attack_techologies'], $DefendTechon['A'], $DefendTechon['B'], $DefendTechon['C']);      // 根據(jù)戰(zhàn)斗中每一輪的詳細(xì)情況生成交火的細(xì)節(jié),包括每一輪的數(shù)量,攻防值,造成和吸收了多少傷害等       // 有一些鍵值可能需要看了戰(zhàn)斗引擎才會(huì)明白它代表的什么,所以看不懂也沒(méi)關(guān)系 ↓↓      foreach ($dane_do_rw as $a => $b) {       ……       }      // ↓↓ 根據(jù)勝負(fù)結(jié)果顯示相應(yīng)的結(jié)尾       switch ($FleetResult) {       ……       }       // 戰(zhàn)斗報(bào)告生成于 x.xxxxxxxxxxxx 秒       $SimMessage = sprintf ($lang['sys_rapport_build_time'], $totaltime);      $raport .= $SimMessage . "";      // ↓↓ 將戰(zhàn)斗報(bào)告編碼,存入數(shù)據(jù)庫(kù)       $dpath = (!$user["dpath"]) ? DEFAULT_SKINPATH : $user["dpath"];      $rid = md5($raport);      $QryInsertRapport = "INSERT INTO {{table}} SET ";      $QryInsertRapport .= "`time` = UNIX_TIMESTAMP(), ";      $QryInsertRapport .= "`id_owner1` = '" . $FleetRow['fleet_owner'] . "', ";      $QryInsertRapport .= "`id_owner2` = '" . $TargetUserID . "', ";      $QryInsertRapport .= "`rid` = '" . $rid . "', ";      $QryInsertRapport .= "`a_zestrzelona` = '" . $a_zestrzelona . "', ";      $QryInsertRapport .= "`raport` = '" . addslashes ($raport) . "';";      doquery($QryInsertRapport , 'rw');      // ↓↓ 這里才是發(fā)給玩家的消息,其中有一個(gè)onclick的鏈接到上面的戰(zhàn)報(bào)       // 下面這個(gè)是發(fā)給攻擊方的,根據(jù)戰(zhàn)斗結(jié)果不同,標(biāo)題也有不同的顏色       $raport = "";      $raport .= "";      if ($FleetResult == "a") {        $raport .= "";      } elseif ($FleetResult == "r") {        $raport .= "";      } elseif ($FleetResult == "w") {        $raport .= "";      }      $raport .= ……       // ↓ 這里突然回到計(jì)算攻擊艦隊(duì)的資源裝載量,其實(shí)完全可以挪到上面去       $Mining['metal'] = $Mining['metal'] + $FleetRow["fleet_resource_metal"];      $Mining['crystal'] = $Mining['crystal'] + $FleetRow["fleet_resource_crystal"];      $Mining['deuter'] = $Mining['deuter'] + $FleetRow["fleet_resource_deuterium"];      // 更新艦隊(duì)信息       $QryUpdateFleet = "UPDATE {{table}} SET ";      $QryUpdateFleet .= "`fleet_amount` = '" . $FleetAmount . "', ";      $QryUpdateFleet .= "`fleet_array` = '" . $FleetArray . "', ";      $QryUpdateFleet .= "`fleet_mess` = '1', ";      $QryUpdateFleet .= "`fleet_resource_metal` = '" . $Mining['metal'] . "', ";      $QryUpdateFleet .= "`fleet_resource_crystal` = '" . $Mining['crystal'] . "', ";      $QryUpdateFleet .= "`fleet_resource_deuterium` = '" . $Mining['deuter'] . "' ";      $QryUpdateFleet .= "WHERE fleet_id = '" . $FleetRow['fleet_id'] . "' ";      $QryUpdateFleet .= "LIMIT 1 ;";      doquery($QryUpdateFleet , 'fleets');      // 發(fā)送戰(zhàn)斗消息給攻擊方       SendSimpleMessage ($CurrentUserID, '', $FleetRow['fleet_start_time'], 3, $lang['sys_mess_tower'], $lang['sys_mess_attack_report'], $raport);      // ↓ 又突然插進(jìn)來(lái)開(kāi)始計(jì)算戰(zhàn)斗經(jīng)驗(yàn)和戰(zhàn)斗次數(shù)       // 嚴(yán)重懷疑coder寫這個(gè)文件時(shí)是不是喝高了       $AddPoint = $CurrentUser['xpraid'] + 1;      $QryUpdateOfficier = "UPDATE {{table}} SET ";      $QryUpdateOfficier .= "`xpraid` = '" . $AddPoint . "' ";      $QryUpdateOfficier .= "WHERE id = '" . $CurrentUserID . "' ";      $QryUpdateOfficier .= "LIMIT 1 ;";      doquery($QryUpdateOfficier, 'users');      $RaidsTotal = $CurrentUser['raids'] + 1;      if ($FleetResult == "a") {        $RaidsWin = $CurrentUser['raidswin'] + 1;        $QryUpdateRaidsCompteur = "UPDATE {{table}} SET ";        $QryUpdateRaidsCompteur .= "`raidswin` ='" . $RaidsWin . "', ";        $QryUpdateRaidsCompteur .= "`raids` ='" . $RaidsTotal . "' ";        $QryUpdateRaidsCompteur .= "WHERE id = '" . $CurrentUserID . "' ";        $QryUpdateRaidsCompteur .= "LIMIT 1 ;";        doquery($QryUpdateRaidsCompteur, 'users');      } elseif ($FleetResult == "r" || $FleetResult == "w") {        $RaidsLoose = $CurrentUser['raidsloose'] + 1;        $QryUpdateRaidsCompteur = "UPDATE {{table}} SET ";        $QryUpdateRaidsCompteur .= "`raidswin` ='" . $RaidsLoose . "', ";        $QryUpdateRaidsCompteur .= "`raids` ='" . $RaidsTotal . "' ";        $QryUpdateRaidsCompteur .= "WHERE id = '" . $CurrentUserID . "' ";        $QryUpdateRaidsCompteur .= "LIMIT 1 ;";        doquery($QryUpdateRaidsCompteur, 'users');      }      // ↓↓ 終于又回來(lái)了,開(kāi)始寫發(fā)給防御方的消息       $raport2 = "";      $raport2 .= "";      if ($FleetResult == "a") {        $raport2 .= "";      } elseif ($FleetResult == "r") {        $raport2 .= "";      } elseif ($FleetResult == "w") {        $raport2 .= "";      }      $raport2 .= $lang['sys_mess_attack_report'] . " [" . $FleetRow['fleet_end_galaxy'] . ":" . $FleetRow['fleet_end_system'] . ":" . $FleetRow['fleet_end_plaNET'] . "]";      SendSimpleMessage ($TargetUserID, '', $FleetRow['fleet_start_time'], 3, $lang['sys_mess_tower'], $lang['sys_mess_attack_report'], $raport2);    }      // ↓↓ 如果艦隊(duì)回到出發(fā)地了,就開(kāi)始卸貨,然后飛機(jī)入庫(kù)       $fquery = "";      if ($FleetRow['fleet_end_time'] $Count) {          $fquery .= "`" . $resource[$Ship] . "` = `" . $resource[$Ship] . "` + '" . $Count['count'] . "', ";        }      } else {        $fleet = explode(";", $FleetRow['fleet_array']);        foreach($fleet as $a => $b) {          if ($b != '') {            $a = explode(",", $b);            $fquery .= "{$resource[$a[0]]}={$resource[$a[0]]} + {$a[1]}, /n";          }        }      }      // → 到最后別忘了刪除這一條艦隊(duì)記錄,不然會(huì)一直占用航道。對(duì)其他艦隊(duì)任務(wù)也是一樣       doquery ("DELETE FROM {{table}} WHERE `fleet_id` = " . $FleetRow["fleet_id"], 'fleets');      if (!($FleetResult == "w")) {        $QryUpdatePlaNET = "UPDATE {{table}} SET ";        $QryUpdatePlaNET .= $fquery;        $QryUpdatePlaNET .= "`metal` = `metal` + " . $FleetRow['fleet_resource_metal'] . ", ";        $QryUpdatePlaNET .= "`crystal` = `crystal` + " . $FleetRow['fleet_resource_crystal'] . ", ";        $QryUpdatePlaNET .= "`deuterium` = `deuterium` + " . $FleetRow['fleet_resource_deuterium'] . " ";        $QryUpdatePlaNET .= "WHERE ";        $QryUpdatePlaNET .= "`galaxy` = " . $FleetRow['fleet_start_galaxy'] . " AND ";        $QryUpdatePlaNET .= "`system` = " . $FleetRow['fleet_start_system'] . " AND ";        $QryUpdatePlaNET .= "`plaNET` = " . $FleetRow['fleet_start_plaNET'] . " AND ";        $QryUpdatePlaNET .= "`plaNET_type` = " . $FleetRow['fleet_start_type'] . " LIMIT 1 ;";        doquery($QryUpdatePlaNET, 'plaNETs');      }    }  }}

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